“What does God know?” they ask. “Does the Most High even know what’s happening?” Look at these wicked people—enjoying a life of ease while their riches multiply. Did I keep my heart pure for nothing? Did I keep myself innocent for no reason? I get nothing but trouble all day long; every morning brings me pain. [Psalm 73:11-14 (NLT)]
Even before my children could read, we played Chutes and Ladders, a simple board game for youngsters with a goal of moving around the board and being the first one to reach the final square. Players who land on a good deed space get to take a shortcut up a ladder to see their reward. Players who land on a naughty square, however, face the consequences when they lose ground and slide down a chute. Planting seeds, for example, leads up a ladder to a pot of flowers but eating too much candy sends the player down the chute with a tummy ache. The game is supposed to reinforce the idea that good deeds are rewarded and bad behavior has consequences. While a good lesson, we grown-ups know that not every good deed is rewarded and not every bad one gets punished. Perhaps that other children’s game, The Game of Life, is closer to reality since, regardless of how virtuous the player is, he can still be fired, have a mid-life crisis, or experience a stock market slump. Yet, in that game, the player with the most money wins and, while we all like money, we also know that no amount of money makes us winners in this life (or the next).
Milton Bradley’s original game, The Checkered Game of Life, seems to reflect the unpredictability of life a bit better than either of the two games mentioned. A morality game pitting virtue against vice, Bradley’s 1860 version was not for preschoolers. Players moved ahead when landing on squares like Honesty or Influence but backwards on squares like Idleness. While School led to College and Perseverance to Success, Gambling led to Ruin and Intemperance to Poverty. Players earned points by landing on virtue squares like Wealth, Happiness, or Honor and lost them by landing on vice squares like Disgrace, Poverty, or Crime. If they had the ill-fortune of landing on Suicide, they were completely out of the game! Even the most virtuous of players had to navigate around or through those troublesome vice-filled squares before accumulating the 100 points needed to end the game at the final square: Happy Old Age.
We don’t have to play a game or read the Book of Job to know that life can seem as arbitrary as the spinner in a children’s game. None of us can control nature, time, chance, or other people. Like Job, we’ve all had had times when life seemed incredibly unjust—when we suffered from bad things we neither caused nor deserved. Like Solomon, we can’t understand how it is that bad people can have smooth sailing while good people often struggle to keep their heads above water. Nevertheless, there were times we benefitted from life’s capriciousness and escaped the consequences of our own poor behavior. Even though we should have, we didn’t slide back down the chute or take the trip to Disgrace.
When we play a game, once there’s a winner (or the kids get bored), the game is over. Fortunately, our game of life is not the sum total of our existence in this world—it is simply the prelude to the real one that will last forever. All that seems unfair or wrong here on earth is only temporary. In the end, something very bad will happen to those who don’t know Jesus and something very good will happen to those who do! Moreover, as Christians, we know that, no matter how the game ends in this life, we are winners in the next!